Project

STEAM & Robotics

Hands-on STEAM & Robotics Clubs that bring science, technology, engineering, arts, mathematics and robotics into community schools.

Status
Active
Location
Teshie, Accra, Ghana
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Area · Education & TechnologyProgramme · Tech 4 DevelopmentProject · STEAM & Robotics

About

About the Project

STEAM & Robotics Club

Our STEAM & Robotics Project brings hands-on learning directly into community schools through dedicated STEAM & Robotics Clubs. The clubs give pupils the opportunity to explore science, technology, engineering, arts, mathematics and robotics through practical activities, experimentation and creative problem-solving.

Rather than learning technology only from textbooks, pupils get to build, create, experiment and learn by doing, helping them develop curiosity, confidence and future-ready skills.

Build, create, experiment and learn by doing.

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In the field

Moments from the project

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STEAM & Robotics
STEAM & Robotics
STEAM & Robotics
STEAM & Robotics

Context

The Challenge

Many learners have limited access to creative, collaborative technology experiences beyond basic theory.

STEAM and robotics learning can strengthen problem-solving and teamwork—yet opportunities remain unevenly available in community schools.

Delivery

Our Response

01

Launch school clubs

Start STEAM & Robotics Clubs in local schools with dedicated instructors.

02

Practical sessions

Guide pupils through building, experimenting and creative problem-solving.

03

Grow confidence

Help learners develop curiosity, collaboration and future-ready skills.

Curriculum

What students learn

Science and engineering basics

Introductory robotics

Creative problem-solving

Collaboration and teamwork

Design thinking

Goals

Project Goals

To launch STEAM & Robotics Clubs in local schools so pupils can explore technology through practical, creative learning.

  • 20

    Clubs targeted

    Target · STEAM & Robotics Clubs in local schools

  • 1

    Clubs launched

    Fact · STEAM & Robotics club launched so far

01

Hands-on learning

Make STEAM concepts tangible through practical club sessions.

02

Creativity

Encourage creative and critical thinking with technology.

03

School clubs

Build lasting STEAM & Robotics Clubs inside community schools.

Roadmap

Timeline

  1. Launch

    2026

    Establish the first STEAM & Robotics Clubs and train instructors.

  2. Expansion

    2026-2030

    Grow to 20 clubs across local schools as capacity and partnerships allow.

Alignment

Sustainable Development Goals

Goal: Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all.

  • Practical STEAM

    Hands-on club sessions make technology learning engaging and accessible.